rendering
with AutoCAD 2011/12
the complete e-book for AutoCAD rendering
utterly updated
Rendering with AutoCAD 2011/12 is the third edition of our ebook for creating
renderings in AutoCAD. This is the textbook used by an art university in Las
Vegas.
The 262-page e-book is utterly updated for AutoCAD 2011's modified rendering
system, and was written with AutoCAD 2012. Sixty pages longer, with special
attention to Autdesk's new Materials Editor and Browser palettes.
The e-book features these topics:
- Quick rendering methods.
- Rendering with the Ribbon and Tool palettes.
- The
Render command, and its hangers-on.
- Attaching materials.
- How to create custom
materials, textures, and cutouts.
- Working with procedural materials.
- Placing
lights.
- Working with photometric lighting.
- Creating camera views.
- Dozens of
tips.
- And a history of the teapot.
As with all of our e-books:
All illustrations in full color. Formatted for printing on standard 8.5x11
paper. Margins designed for three-hole punching.
Table of contents
Chapter 1 — introduction to rendering
(click for larger view)
The Where and How of Rendering, The What and Where of Rendering, Rendering
Destination, Rendering Procedures, Saving Rendered Images, Presets are Rendering
Styles, Plotting a Rendering, Understanding Lights, Types of Lights, Casting
Shadows, The Yucky Subject of Photometrics, Materials and Textures, About
Cameras and Scenes, Invoking Renderings, Animating Renderings, Bonus! Rendering
Tips, Rendering, Quick Summary of AutoCAD's Rendering Commands, Quick Summary of
System Variables, Command Comparison of Old and New Rendering Commands,
Rendering, Cameras, Lights, Materials, Summing Up
Back to TopChapter 2 — quick rendering
(click for larger view)
Solving the Medium Image Library Prompt, RenderCrop: Rendering 3D Drawings
Quickly, Additional Notes About RenderCrop, Ribbon: Quickly Changing the Render
Style , MatBrowserOpen: Applying Materials Quickly , Additional Notes About
Materials, Background: Changing the Background, Additional Notes About
Backgrounds, Quick Summary of Adjusting the Sun & Sky Background, Ribbon:
Turning On Shadows Quickly, SaveImg:Saving Renderings Quickly, SaveImg for
Viewport Renderings, Render Window File | Save, VsCurrent: Visualizing 3D Models
in Real Time, -ShadeMode: AutoCAD's Primitive Rendering, Summing Up
Back to TopChapter 3 — ribbon, tools palette & menus
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Ribbon, Touring the Ribbon, Tabs and Panels, Panel Controls, Figuring Out
What Buttons Do, Types of Ribbon Buttons, Buttons, Droplists and Flyouts,
Sliders and Text Entry, Dialog Boxes, Again, Right-click Menu, Touring the
Lights Panel, Light Panel Buttons, Extended Panel Buttons, Touring the Sun &
Location Panel, Sun & Location Panel Buttons, Touring the Materials Panel,
Materials Panel Buttons, Extended Materials Panel Buttons, Touring the Render
Panel, Materials Panel Buttons, Extended Materials Panel Buttons, Touring the
Camera Panel, Camera Panel Buttons, Tool Palettes, Generic Lights Palette,
Photometric Lights Palette, About Photometic Lights, Web Lights, Cameras
Palette, Creating a Materials Palette, Legacy: View Menu and Render Toolbars,
Render Toolbar, Lights Toolbar and Lights Submenu, Mapping Toolbar and Mapping
Submenu, Other Toolbars, Summing Up
Back to TopChapter 4 — rendering drawings
(click for larger view)
The History of the Teapot, Render: Rendering 3D Models, Procedures: What to
Render, Destinations: Where to Render, RenderWin: Displaying the Render Window,
Quick Tour: Render Window, Menu Bar, Rendering Pane , Statistics Pane, Progress
Bars , History Pane, Status Bar, -Render: At the Command Line, RenderPresets:
Creating and Modifying Rendering Styles, Preset Info, General Section, Materials
Subsection, Sampling Subsection, Shadows Subsection, Ray Tracing Section,
Indirect Illumination Section, Global Illumination Subsection, Final Gather
Subsection, Light Properties Subsection, Diagnostic Section, Visual Subsection,
Processing Section, RPref: Modifying the Rendering Preferences , Select Render
Preset, General Section, Render Context Subsection, RenderExposure:
Post-processing the Image, When RenderExposure Won't Work, Render Exposure for
Generic Lighting
Back to TopChapter 5 — attaching & creating bitmap materials
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What Materials Are, About Bitmap Materials, About Procedural Materials, How
Bitmap Materials Are Defined, Material and Bump Files, Cutout Files, Locating
Bitmap Files, Making Your Own Texture Files, How to Create Material Files, How
to Create Bump Files, How to Create Cutout Files, Adding Custom Material Files
to AutoCAD, Creating a New Category, Adding a New Material, Adding the Cutout,
Adding the Bump, Naming the Material, Using Custom Materials in Models, Applying
Materials to Models, Adjusting the Image, Testing Transparency, Casting Shadows,
MaterialAttach: Assigning Materials to Layers, MaterialAssign: Assigning
Materials to Objects, CMaterial: Defining the Default Material, Properties:
Changing Materials, Properties, List, MatchProp, Change and ChProp, Rename,
Purge, How Materials Are Mapped to Objects, Unsightly Seams, Visual Reference of
Wrap Topologies, Previewing Materials with Visual Styles, MaterialMap: Adjusting
Materials to 3D Objects, Wrap Topologies, Selecting Objects and Faces,
Relocating Material Maps on Objects, Moving and Rotating Box Maps, Moving and
Rotating Planar Maps, Moving and Rotating Spherical Maps, Moving and Rotating
Cylindrical Mapping, Concluding the Materialmap Command
Back to TopChapter 6 — defining procedural materials
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MatEditorOpen: Editing Materials, Preview of Currently Editor Material, Quick
Tour of Materials Palette, Quick Summary of Image Preview Objects, Rendering the
Preview, Creating New Materials, New Material Types, Ceramic, Concrete, Glazing
(Glass), Masonry (Bricks), Metal, Metallic Paint, Mirror, Metallic Paint, Solid
Glass, Stone, Wall Paint, Water (Liquids), Wood, Generic Material Properties,
Generic Section, Generic: Color Subsection, Generic: Image Subsection, Generic:
Image Fade Subsection, Generic: Glossiness Subsection, Generic: Highlights
Subsection, Quick Summary of Procedural Materials, Reflectivity Section,
Reflectivity: Direct Subsection, Reflectivity: Oblique Subsection, Transparency,
Transparency: Amount Subsection, Transparency: Image Subsection, Transparency:
Image Fade Subsection, Transparency: Translucency Subsection, Transparency:
Refraction Subsection, Cutouts Section, Cutouts: Image Subsection, Self
Illumination Section, Self Illumination: Filter Color Subsection, Self
Illumination: Luminance Subsection, Self Illumination: Color Temperature
Subsection, Bump Section, Bump: Image Subsection, Bump: Amount Subsection,
Texture Editor, Images & Procedurals Section, Images, Quick Summary of Texture
Editor's Image Preview, Checker, Gradient, Quick Summary of Texture Editor's
Gradient Options, Marble, Noise, Speckle , Tiles, Quick Summary of Texture
Editor's Tile Options, Waves , Wood, Transforms Section, Position Subsection,
Scale Subsection, Repeat Subsection, MatEditorClose: Closing the Materials
Editor Palette, ConvertOldMaterials
Back to TopChapter 7 — placing & defining lights
(click for larger view)
About Lights in Drawings, Point Lights, Target Point Lights, Spot Lights,
Free Spot Lights, Distant Lights, Sun Light, Web Lights, Free Web Lights, The
Tricky Topic of Default Lighting, Toggling Default Lighting, DefaultLightingType,
The Difference between Generic and Photometric Lighting, LightingUnits,
LightsInBlocks, RenderUserLights, Light Type Options, Light: Adding Lights to
Drawings, PointLight: Placing Point Lights, Point Options — Generic Lighting,
Photometric Details, Placing Lights with OSnaps and Point Filters, Point Options
— Photometric Lighting, Editing Point Lights, TargetPoint: Placing Point Lights
with Targets, DistantLight: Placing Distant Lights, Distant Options — Generic
Lighting, Point Options — Photometric Lighting, Editing Distant Lights,
SpotLight: Placing Spotlights, Spotlight Options — Generic Lighting, Spotlight
Options — Photometric Lighting, Editing Spotlights, FreeSpot: Placing Point
Lights without Targets, WebLight: Placing Web Lights, Quick Summary of Light
Terms, Web light Options — Photometric Lighting, Editing Web Lights, FreeWeb:
Placing Web Lights without Targets, Light List: Select, Edit, and Remove Lights,
Tutorial: Modifying Street Lights, SunStatus: Turning On the Sun Light,
Geographic Location: Positioning The Sun Light, Geographic Location Dialog Box,
Location Picker Dialog Box, Related System Variables, Sun Properties: Editing
Sunlight, General Section, Sky Properties Section, Sun Angle Calculator Section,
Rendered Shadow Details, Geographic Location, Sun Properties Close, Convert Old
Lights, 3dConversionMode
Back to TopChapter 8 — camera views
(click for larger view)
Camera: Placing Perspective Viewpoints, Placing Cameras, Rendering with
Cameras, Seeing the Camera's Viewpoint, Adjusting the Camera's View,
Repositioning the Camera, Quick Summary of Camera Command Options, Properties
and View: Editing Camera Properties, Properties Palette, General Section,
Clipping Section, How to Adjust Clipping Planes, View Manager Dialog Box,
Fine-tuning the Camera's View, Tools Palette, Ribbon, Customizing the Camera
Glyph, Render Environment: Adding Fog, Additional Resources, Visual Styles,
Animation, Customizing.
Back to Top
About the author
Ralph Grabowski has authored and co-authored 100+ books on CAD management, ArchiCAD, AutoCAD, Generic CADD, IntelliCAD, MicroStation, TurboCAD, VDraft, Visio, HTML, and VRML. He is the editor of upFront.eZine, and maintains a Weblog at worldcadaccess.com/typepad.com
Mr Grabowski received his B.A.Sc ('80) degree in civil engineering from the University of British Columbia. He currently works and lives in the beautiful Central Fraser Valley region of British Columbia, Canada.