3DS Export for Inventor is a 3D Studio 3DS file export add-in for Inventor®. This add-in gives Inventor the ability to export 3D solid and surface data from a Inventor geometry to meshes in a 3DS file.
- Exports a 3DS file Displays the 3DS Export for Inventor help file
- Displays the 3DS Export for Inventor About box
(click to enlarge)
3DS Export for Inventor tessellates the solid bodies in an Inventor part or assembly into individual triangular meshes. These meshes are then exported to 3DS file as mesh objects. The 3DS file can then be imported into a variety of CAD applications.
3DS Export for Inventor is very easy to use. Once installed, it automatically loads itself into Inventor and adds a new ribbon bar to the Inventor user interface called “Add-Ins” containing the newly added commands.
Below is the hardware, software and operating system requirements for Inventor add-ins running on the Microsoft Windows platform.
- Inventor (32 Bit only): 9, 10, 11, 2008, 2009, 2010
- Operating System (32 Bit only): Windows XP SP2 or later, Windows Vista
- RAM: 1 GB (Recommended 2 GB)
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Installation & Usage
Since 3DS Export for Inventor is an add-in for Inventor, it must be loaded into the Inventor environment before it can be used. Please follow the simple instructions in the 3DS Export for Inventor ReadMe document which is copied into the installation folder. After you have loaded the add-in file into Inventor, simply click on the ribbon bar in Inventor called “Add-Ins” to run these new commands.
3DS Export for Inventor comes with detailed documentation for each command as well as a tutorial to get you started in the shortest possible time. There is also an online version of the help file which you can view by clicking the link below.
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The 3DS File Format
The 3DS file format is the native file format of 3D Studio. 3D Studio has now been replaced by 3DS Max whose native file format has a .max file extension. However, 3ds Max is still able to read and write .3ds files. 3ds Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a flexible plug-in architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.
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Sycode Software Licensing Terms
Our licenses are single computer licenses and are locked to each computer they are installed on. Basically, the license key is specific to the computer's Host ID (the MAC address of the computer), and will not work on another computer. The installer picks up the physical MAC address of the network card connected to the computer which is basically “Ethernet adapter Network Connect Adapter”. So unless you change your network card, the key will always work even if you reinstall your operating system. If your internal network is periodically assigning a different Host ID to your computer, then please find a solution for this with your IT department.